So my new hobby is to try to learn some simple programing. I want to try to make a Windows AI editor for the Playbook files. I have tried to read the files using a hex editor, but that didn't work. Can anyone point me in the direction of something that could read the file.
Playbook file (2.4) in windows
Sun, 04/20/2008 - 16:43
#1
Playbook file (2.4) in windows
Since all new development will be based on the v2.5 code base and associated file format, you may want to consider developing for it. What language were you planning on developing in? The C++ code that PMFB v2.5 uses to read and write records can be found at http://trac.playmaker.com/browser/public/trunk/pmfb/engine/src/playFile.cpp.
Brian,
I know that but with all the unanswered questions and problems people are having with 2.5 (http://www.playmaker.com/forum I wanted to try something that would be more useful.
In regards to language, I was guessing C++ but my techie friend said to find out the file type first.
I would love to see an updated AI governor for mac too... I still run classic on my mac, and mostly it's for AI governor.
f.
I couldn't agree more. Has anyone tried using AI Governor on a 2.5 playbook? I haven't been able to get any of the conversions to work on v2.5 or to get the key to register it. Brian, would it be possible to get a sample 2.5 playbook so things like this could be tested out?
I cannot get anything to work on 2.5 beyond the chalkboard editor (but cannot upgrade the 2.4 files).
Sorry for not seeing this one earlier. There have been several releases of 2.5 since these posts. Are there still problems registering 2.5?
As for tools, like AI Governor, they must be updated to read the new file format, though it shouldn't be that hard. I'd be happy to help anyone out with that.