I'm trying to write a smally parsing program for my PC Playmaker. I have pretty basic programming knowledge, and the first obstacle I've run into is reading the team files. When I look at them in a text processor they appear something like this:
׀7_ךe־~ Ned OConnelll[Ë† גSaveלÂ׀ Z d P ( <
Jim Willisester גSaveלÂ׀ Z d P <
Chad Johnstoner גSaveלÂ׀ Z Q 2 d P Lee Searyiver גSaveלÂ׀ Z A d <
Dukel Lavever גSaveלÂ׀ Z C d ( <
Monti Dawsver גSaveלÂ׀ Z ? d ( <
James Strezel גSaveלÂ׀ Z M d ( < John Jackmanr גSaveלÂ׀ Z H d < Ric Greenlyoner גSaveלÂ׀
Needless to say, it would be pretty hard to work with them in that format- no player numbers, and sometimes random characters on the ends of players' names that would make parsing them properly a lot harder. Does anyone have experience with this sort of thing?