CHALKBOARD EDITOR

PlayMaker Football's™ Chalkboard Editor is a sophisticated play creation environment that puts the power of football play design at your fingertips, allowing you to diagram plays just like the pros. These plays are stored in a "playbook" allowing the plays to be used in game situations.

To design plays in the Chalkboard Editor, you should first create your own team in the Team Draft (see the Team Draft section in this manual). Once you've created a team, you can design custom plays for it in the Chalkboard Editor.

Before you start designing your own plays it's probably a good idea to look at some of the playbooks included with PlayMaker Football™. In fact, one of the easiest ways to create a custom playbook is to copy one of the playbooks included with PlayMaker Football™ and make modifications to the existing plays.


GETTING STARTED

Before you can create plays you will need to get a team to execute your plays, and a playbook to save your plays in. If you have not yet created a team, please follow the instructions in the Team Draft section of this manual, or use one of the already created teams that come with the PlayMaker Football™.

After the team and playbook load, the players will appear, lined up, on the chalkboard represented by their assigned symbols. When the screen first appears, the offense is at the bottom half, and the defense is at the top half.

You will see a blank "chalkboard" on the screen and a palette of player instruction icons at the bottom of the screen. The solid line across the middle of the screen is the line of scrimmage. The dotted lines indicate 5 yard distances. The current play names for each side will be indicated on the field at the top and bottom of the screen.

All plays that you create and save will be kept in your Playbook. Each playbook can hold about 250 plays. Having created a team and playbook, the next time you use the Chalkboard Editor, you can simply select Open Playbook from the File menu, and the program will automatically load both the playbook and team with the same name.


LOADING PLAYS

If you are working with a playbook that already contains plays, you can load the plays so they appear on the chalkboard by taking the following steps:

When the play has loaded, the name will appear on the chalkboard and the players will line up according to the play diagram.


HOW PLAYS ARE DESIGNED

When a coach creates a play for his team he draws a diagram with specific instructions for his players, so that when the play is run, each player knows exactly what he is supposed to do. Coordination, timing and teamwork are crucial, and a play may need to be practiced and refined many times before it is incorporated into the playbook.

Using PlayMaker Football™'s Chalkboard Editor you can diagram plays in much the same way as an actual football coach does. The mouse is used to move individual players into their starting positions and to draw paths for them. The palette at the bottom of the screen contains icons which are used to assign detailed instructions to your players.

Once you have moved your players into position and diagrammed paths and instructions for them, you can try the play on the Practice Field. If it isn't working quite right, you can go back to the Chalkboard, make the necessary modifications and try again on the Practice Field. When you're happy with the results you can save the play so it is a permanent part of your team's playbook.


CHALKBOARD BASICS

DISPLAY OPTIONS: Select Options from the File menu to adjust the Chalkboard Editor display.

Chalboard Options Dialog

SELECTING PLAYERS: Plays are designed by assigning a series of patterns and/or instructions to individual players. To select a player to receive instructions, simply point to that player's symbol and click it once. A small box will appear around the player's symbol, and if any patterns have already been assigned to him, they will also appear.

To unselect a player simply click on another player, or anywhere on the chalkboard.

MOVING PLAYERS: The first step in designing a play is to move the players into a starting formation. Select the desired player, hold the button down and drag him to his new position on the field. Release the button to place the player. (Note: To move the center, hold down the Command key while dragging him.)

PLAYER INFORMATION: To view a player's name and attributes, double-click his symbol and his Info window will appear. When you are finished, click the OK button.

ALTERNATES: If a player can alternate with a substitute, the Alternate button will be active in his Info window. Click the Alternate button to "bring in" the alternate. Click the OK button to use the alternate player in the current play. The alternate player always switches with his counterpart starter. For example, if the kicker is brought in, the quarterback will go out.

ASSIGNING INSTRUCTIONS: To assign instructions to a player, select him and click on the desired icon. All player instructions are in the form of icons which are at the bottom of the chalkboard screen. To assign an instruction to a player simply select the player and click on the desired instruction icon. Except for Pause, Shading, and the special case of Read Offense and Zone, only one instruction can be assigned to a player. However, you may assign several pattern segments to a player before giving him the instruction.

Run Symbol
PATTERNS: To assign a running pattern to any player, select the player and hold down the Option key. The cursor will turn into a symbol of two football cleats. With the Option key held down move the cursor to the first intended destination, then hold down the mouse button. A line will appear indicating the path the player will take. With the mouse button held down you can adjust the position of the line by moving the mouse. When you let go of the button the path will be placed.

You can attach another path segment to the same player by repeating the steps for placement of the path. In this way, you can chain up to 10 path segments together for each player. You can also put enter the shift-lock keystrokes to speed the entry of multiple path segments for a given player.

When a play is run, the player will simply follow the path you set for him. If a player reaches the end of his path during a play he will continue running in the same direction until the play ends. If a ball carrier reaches the end of his path he will try to continue gaining yards, evading tacklers as best he can.

Chalkboard Scroller Control
SCROLLING & SIZING THE CHALKBOARD: You can scroll the chalkboard with the horizontal or vertical scroll bars. These function as they would in any application: clicking on the arrows or page controls scrolls the surface in the corresponding direction. he chalkboard will also scroll automatically when dragging players and paths beyond the left, right top or bottom borders of the chalkboard. Additionally, it will scroll if the Option key is being held down and the cursor is moved beyond the borders of the chalkboard.

You can resize the chalkboard by clicking on the grow area, dragging the outline of the window to its new size, and then releasing the mouse.


FORMATIONS AND PRE-DESIGNED PLAYS

When a new playbook is created it already has several pre-designed special team plays, such as punts, punt returns, kickoffs, kick returns, PAT tries, etc. You are free to modify these plays or use them as they are.

In addition to these plays, a new playbook also contains a variety of standard football formations for both offense and defense. These formations are classified in the Other category. The formations contain no player instructions, they merely provide a convenient way to get your players in position for each new play you design.

After opening a playbook you can use the formations by following these steps:


PRACTICE FIELD

To make sure your plays work correctly it's a good idea to try them out on the Practice Field.

The view will switch from the chalkboard to the playing field, and you'll see the players line up according to their assigned positions on the chalkboard (if you haven't diagrammed or loaded any plays yet, select Load Play from the Offense and Defense menus).

When the play ends, the players will line up again, ready to try once more. You may want to run a play several times, since the outcome won't always be the same each time, due to a variety of random events, including players slipping, missing blocks, etc.

HASH MARKS IN PRACTICE: The Practice Field lets you try out your plays from the center of the field, or either hash mark. You can set the hash mark that the ball will be centered on in the Practice Options Dialog by selecting Options Info... under the File menu.

DIFFERENT OPPOSING PLAYS: If you are trying out a new offensive play you will probably want to see how it performs against different defenses, and for a new defense you will want to test it against different offenses. While your team is on the Practice Field you can load different offensive and defensive plays by selecting Load Play... in either the Defense or Offense menus.

SNAPPING THE BALL: To snap the ball on the Practice Field, click the mouse button or press the Enter key.

STOPPING A PLAY: You can terminate a play at any time simply by pressing the Esc or Clear key.

VIEWING A PLAYER: If you need to look at a player's position and abilities while on the Practice Field, double-click the desired player. (Note: certain play instructions will cause defensive players to readjust their positions. If you try to view one of these players while he is in an adjusted position, he will "jump" back to his diagrammed position.)

BACK TO THE CHALKBOARD EDITOR: You can leave the Practice Field and return to the Chalkboard Editor at any time simply by selecting Practice Field in the File menu (this "turns off" the Practice Field).

OPTIONS: You can configure a variety of conditions on the Practice Field by selecting Options Info... in the File menu while the Practice Field is on the screen.

Practice Options Dialog

PENALTIES: It's a good idea to test all of your plays on the Practice Field with the Penalties option turned on, so you can eliminate any illegal formation, offsides and ineligible man downfield penalties before you play a game.

SINGLE STEP: This option allows you to view a play one step at a time. When this option is selected, press the Return or Enter keys. to advance the play one step. This is a good way to observe individual players and complex blocking schemes in action.


SAVING PLAYS

Once you have finished working on a play you should save it to your playbook so it can be used in a game or called up for later modification.

PLAY NAME: The play must have a name in order for you to save it. Simply position the cursor at the text box and type a name.

PLAY CATEGORY: Before you can save a play it must also be assigned to a particular category. Just below the play name box are two buttons and a series of check boxes. Each button activates a different set of check boxes. The Normal Play button activates the Run, Pass, and Other check boxes. The Situation Play button activates the EP, Kickoff and Safety check boxes.

When the appropriate button is selected, simply check the box, or boxes, which are appropriate for the play you are saving.

To assign a play to the Run category for example, click the Normal Play button, then click the Run check box. You can click more than one active check box if you want to save the play under more than one category.

The categories make it easy to search for plays when playing a game, and in the case of Situation Plays, define the play type for the computer coach.

Making Changes to Preexisting Plays: If you make changes to a play that's already saved, and you don't want to alter the play category, name or strategy settings, simply select Save Play in the Offense or Defense menu. The newly altered version of the play will replace the existing version on the disk and all other settings will remain the same.


RENAME PLAY

If you want to change the name of a play that has already been saved to a playbook, follow these steps:


IMPORT PLAYS

If you want to copy one or more plays from one playbook to another follow these steps:


PRINTING

There are two options available at the Chalkboard Editor that allow you to print your plays. When printing, always make sure your printer is turned on and loaded with paper.


SETTING AUDIBLES

Audibles are plays that can be called at the line of scrimmage after the quarterback has a chance to see the defensive setup. A playbook can have any three of its offensive plays defined as audibles, which are selected during a game by typing the 1, 2 or 3 keys.

To define which plays are to be used as audibles select Set Playbook Audibles... from the File menu, and the Set Audibles window will appear:

Set Audibles Dialog

Find the play you want for an audible in the scrolling window, highlight it with the mouse then click the appropriate Set button to assign it to either the 1, 2 or 3 key. Even though a play has been selected as an audible, it can still be called as a regular play from the huddle.


PASSWORD PROTECTION

A playbook is the most sacred document a football team has. A well designed playbook can make the difference between a championship team and a losing team. To prevent your hours of creative football genius from being copied by opposing coaches and scouts, PlayMaker Football™ lets you password protect your playbook.

If you want to protect your playbook, select Protect Playbook... from the File menu.

Protect File Dialog

When the window appears type a password (make sure you don't forget it!) and select the level of protection that you want by clicking the appropriate check boxes.


SAVING PLAYBOOKS

Any changes made to a playbook (saving plays, renaming plays, setting protection, etc.) will be made permanent if and only if you save your playbook between the time the change is made and you leave the Chalkboard Editor. You save your playbook by selecting Save Playbook from the File menu.

Again, the first time you save your playbook, you will be able to name it. You should choose the same name as the name of the team file that will be used with the playbook. If you take this step, your team will be opened for you automatically each time you open the playbook in the chalkboard editor.